

The world board makes up the bulk of players’ time with Shadow of Elvarg, which is divided into two parts: free open-world exploration and questing, followed by a boss battle finale that plays out on a separate smaller board.

(Don't worry, you can pause and resume.) Image: Steamforged
#Kicktraq lore finder series
RuneScape Kingdoms: Shadow of Elvarg is broken into a series of campaigns, each lasting around three hours. The regions and their landmarks are depicted on Shadow of Elvarg’s central board, which offers an expansive overview of the world similar to the zoomed-out fast-travel map of a video game. The tabletop game takes place in the regions of Asgarnia and Misthalin, locations first introduced to the game way back in 2001 and used as a free-to-play starting area for new players.

“The content we tried to focus on is the stuff that people like you and I would have been playing in our teens,” confirms product owner Jamie Perkins, who joined developer Fraser McFetridge to give me a virtual runthrough of RuneScape Kingdoms: Shadow of Elvarg over Tabletopia ahead of the game’s Kickstarter campaign on May 31st. The video games are open-world or sandbox experiences, and we want to transfer as much of that onto the tabletop as possible. That sense of nostalgia is a deliberate one on the part of publisher Steamforged Games, which has combined elements of both RuneScape’s time-capsuled ‘Old School’ edition and its modernised current release in the upcoming board game. Watch on YouTube The Kickstarter trailer for RuneScape Kingdoms: Shadow of Elvarg
